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Old 04/03/2011, 04:56 am   #13
joek86
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Join Date: Feb 2011
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Neither, a game shouldn't feel like it's easy or hard. If a game is made right, these concepts shouldn't matter. Need an example, would you classify Tetris as an easy game or a hard game? What about MYST? What's easy or hard to you may not be to someone else. I also find it frustrating when it feels like things are added to artificially make the game more difficult, like enemies getting one hit kills (especially in JRPGs).
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