Originally Posted by MusicallyInspired
Acutally, unlike other franchises like Monkey Island, King's Quest never really died. After MOE hit there was a couple years of silence, but then the KQ9 project got started (now released) and Tierra's first KQ remake was released in 2001 or something like that with 3 more that followed afterwards over the years. And out of all those fangames that have been released they've all shared a non-retry death mechanic (TSL didn't have retry did it? I can't recall). This is what KQ has been for the last 10 years with every new fangame release. It's not like it has to be resuscitated and reorganized to make a new generation happy. The fans exist now and there are a LOT of them. Don't break what the fans have been used to and providing for themselves and been happy with for the past 10 years.
Yeah we have both a manual save/load system and autosaves with a retry option for deaths. We've taken some feedback both positive and negative on how that's been received by people and will do our best to implement a system that people will be happy with in future projects.