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Old 04/27/2011, 05:08 am   #11
Lambonius
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Join Date: May 2010
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Quote:
Originally Posted by Valiento View Post
Lambonius, I thought the reason people thought it sucked was because of the combat and buggy game play? Not necessarily the story, which actually received quite a bit of praise.
Well, as with most action games, the story in KQ8 is barely there, and in my opinion entirely forgettable. I've played through the game several times (though admittedly not as often as the other KQ games, if for no other reason than I couldn't get it to run for a long time, until the recent GOG update,) and I really have a hard time retaining much of the story elements at all. I dunno, I wouldn't necessarily say the overarching plot is any less developed than other KQ games, but the action game format means that the vast majority of the time in the game is spent doing mundane things like "run around, jump on platforms, flip switch, push nondescript block, hit generic enemy, etc," whereas in a traditional adventure game, solving each individual puzzle essentially adds a bit to the story as a whole, so it ultimately ends up feeling deeper, regardless.

I WOULD argue though that the tone of Mask's story is pretty divorced from the tone of any other KQ game. Enough so that due to story alone, it doesn't feel like part of the series. I have the same problem with TSL, and that game copies the standard Sierra adventure gameplay format as closely as possible.

Last edited by Lambonius; 04/27/2011 at 05:11 am.
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