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Old 06/09/2011, 08:54 am   #12
thom-22
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Quote:
Originally Posted by chucklas View Post
There are 2 arguments that can be made saything that they did not do the right thing. First, they knew Roberta Williams would turn them down and so all they did was try to make people think they did the right thing (they got you to buy in). Second, they perhaps wanted to bring her in, she saw their direction and said, "I don't want to work with them on that, the direction is awful!" She then turned them down and once again, it would show the direction TellTale is taking is something she did not want to be a part of. If they would have offered her 100% control of the project, she might have actually come onboard. Until I hear they offered her that, I think it is just for press and they think we as fans are too stupid to know the difference.
Were you really expecting Telltale to offer her 100% control? The idea that Telltale would offer significant control to anyone outside their own management team is unrealistic. TT doesn't work that way, and really, no established game company would. In fact I think it's unrealistic to expect that any of the original KQ creators will have direct involvement in the project at all.

More importantly, I don't believe that's an appropriate standard to which to hold Telltale. I think it's theoretically possible for a development team that does not include the original designers to produce a game that fits into the KQ universe and captures what the fans most enjoyed about the existing KQ games. (Whether Telltale can or wants to actually produce one is, of course, an entirely separate question, one discussed ad infinitum in many other threads.)

So I don't see any reason to be ungenerous to Telltale on this, especially since there is precedent with Ron Gilbert and Monkey Island. I have no trouble believing that Telltale would have liked to have had Roberta come in for a day and talk about KQ with the staff, and that she declined for her own personal reasons. I think they could ask the same from one or more of the other people who worked on KQ at Sierra, and while it might not have any direct influence on the final product, it won't be just for show either.
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