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Old 06/09/2011, 02:46 pm   #24
Valiento
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Join Date: Jul 2009
Posts: 158
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Ya the music puzzles, gave me some trouble as well. I knew what I needed to do, the dragonettes made it obvious. But not that good at remembering the notes or the order, I suppose. Maybe don't have the best ear for music. But that's not really an adventure game-style puzzle (it doesn't involve inventory items), at least traditional adventure games. It's more of a puzzle game type puzzle. Or at least puzzle/adventure hybrid, like Seventh Guest. There was Loom, though that made the puzzles into that type of puzzle only...

Btw I'd say that BTTF has puzzles, even adventure game style puzzles. But the puzzles are pretty much ripped from the cliched stale depths of puzzles used and abused almost twenty years ago. So far many of them have been variations on the hand gestures puzzle in Monkey Island II, or the even more stale slide the newspaper under the door to get a key. Probably the most over used adventure game trope from the adventure game design hand book. These puzzles might have been original decades ago but now those ideas no longer present a challenge. There is seriously a lack of the originality in puzzle game design anymore.

Last edited by Valiento; 06/09/2011 at 03:14 pm.
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