She used to make escapist adventures, now she can afford to take real adventures to escape....
To be honest Roberta's greatest strength was pushing the adventure game genre forward by pushing the technology forward. She was more about presentation less about story. She looked at technology and figured how to use that technology to design a better game, the games were designed to take advantage of the technology. There was a time when she pushed the whole computer industry forward (getting people to buy into new devices and hardware just to be able to play her games). They were uber tech demos. Now she would be so far behind that I'm not sure she would have ideas that would be revolutionary or original. She probably would be clueless, as I understand it she doesn't even really play games at all, so she likely wouldn't have any ideas how to push things further.
I'm pretty sure almost anything that comes out will be more retro for nostalgia purposes rather than truly innovative in themselves. The whole episodic gaming and digital download technologies are no longer innovative. Roberta also wanted to push the series toward massively multiplayer gaming, but that is no longer truly innovative idea. The lack of innovation would be missing out on one of the essential aspects of being a Roberta Williams or KQ game.
Last edited by Valiento; 06/09/2011 at 03:59 pm.
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