Quote:
Originally Posted by MusicallyInspired
That's an interesting point, actually. King's Quest was the flagship of Sierra for a reason. It showcased all of Sierra's newest technology. Innovated it even. Furthermore, created it out of a "what if we could do this?" attitude. Very few game companies have this attitude nowadays. Least of all Telltale. They innovate nothing. You can praise them all you want but it's true. They do not innovate.
Maybe that's another one of the big reasons why we loved King's Quest so much. It showcased new methods of game design that weren't possible until King's Quest invented it. That's something Telltale can never follow up on unless they change their whole business strategy as a company.
Thought-provoking post, Valiento.
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I've been saying this for years now. Adventure games were popular (relatively speaking) back in the day because they were pushing the technology. When you wanted to show off your new 386, you bought the latest King's Quest game. Even after the advent of first-person shooters, games such as Phantasmagoria and Gabriel Knight 2 came in and were the best-looking games around.
Current fans of the genre like to say that it was always all about the story and characters, because they want to feel as if adventure games are the "intelligent" genre and that they are more cultured than those adolescent FPS players. But as I've said ad nauseum, that is not the case.
There was a thread in the main forum here recently about multiplayer adventure games. Many people pooh-poohed the idea, saying that cooperative adventure games are not possible for various reasons. There was a thread elsewhere about the possibility of open-world adventure games. This was pooh-poohed as well, because adventure games simply cannot be done in an open-world environment.
That's the anti-innovative thinking that we're dealing with, and it's why the genre has been in this gross rut for over a decade. It's arguably devolved since 1999, and until the players and developers get out of this box and start innovating again, adventure games are going to remain a cute little niche casual genre.