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Originally Posted by Avistew
As you have said, they work with short deadlines, so they need to be able to reuse environments and characters. They can't recreate all the environments and characters for each individual episode and still keep with the monthly schedule.
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There's a problem with characters maybe, but we've been shown that the environments are not the problem. Before BTTF, which re-used environments heavily, Telltale was actively striving away from re-using places, as demonstrated rather impressively with the "Devil's Playhouse" episodes 2 and 3, and of course the "Tales" episodes 1, 2, 3 and 5, where these instances were very scarce.
Quote:
Originally Posted by Avistew
In short, the game is more likely, in my opinion, to "work" if it works in a Groundhog day way, in which there is a right way to do things, an okay way that can still be fixed but won't be ideal, and every wrong way gets you back to the beginning.
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"Starting over" always makes for gruesome gameplay - even more if you'd have to replay an entire episode! Thankfully, Sam seldom had to "start over". In most cases, things did not play out as planned, but very well nonetheless.
Quote:
Originally Posted by Avistew
All of that though sounds like it would require a lot of work, because it's less linear. And a linear Quantum Leap game just completely destructs the whole concept that you can affect lives and change things and fix things, which is the whole point of the show.
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Less linearity is always more work, but Back to the Future was far more linear than previous Telltale games. More freedom of decision is necessarily the way to go... because I just won't deal with equal or even less amounts.