Same, dead ends were a great way of making the game challenging, I'd love for Telltale to put dead ends in the game, but I doubt they will.
One thing is viable though is something similar to KQ 1 and 3, where there are alternate ways to solve puzzles if you forgot something.
Of course it wouldn't be a good game if you couldn't get stuck at the end of the game because you didn't make the 2 spells that you only use at the end. You can't undertake a quest unprepared without consequences and you should be punished for not stocking up on supplies.
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