What are the key elements to a KQ game?
What makes a KQ game a KQ game for you?
What are the vital "ingredients"? What is needed to get the proper atmosphere of KQ?
Let's try to define KQ as objectively speaking as possible. What are vital elements of the story? The subplots? The characters? The gameplay? The experience in total? The musical cues/style?
What are some KQ "Rules" in your opinions? Like rules that a KQ game shouldn't go outside of, or neglect in order to be a "real" KQ game.
For example, some consider non-violence (except with the main villain or sub-villain) a key part of KQ, which is why KQ8 is considered by many to be not a "true" KQ. For other's it's a must that a member of the Royal Family be involved.
What is KQ to you, in esssence?
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