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Old 07/05/2011, 10:41 am   #17
thom-22
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Quote:
Originally Posted by Daventry View Post
For me, gameplay, story, and overall charm come first. A narrator and icons would be icing on the cake, but I'm definitely not holding my breath.
As Telltale uses a variety of literary and cinematic devices in their games' narratives, I could easily see them using a narrator for the exposition of the story. But that's a separate question from having a narrator describe each interaction with the game-world. While a narrator and icons, strictly speaking, might be just icing, I think that having multiple modes of interaction and feedback with every combination -- for the sake of both atmosphere and more complex puzzle-solving -- is fairly important to the King's Quest style of gameplay.
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