Originally Posted by taumel
And i think lately we had too much tries at story telling and less focus on the other adventure aspects like groovy puzzles, inventory combinations and such things, i badly miss those classic ingredients.
The real trick is actually combining story and gameplay. Storytelling shouldn't just be done in cutscenes.
My Friend: You know, if only Bruce Wayne was bit by a radioactive psychiatrist rather than a bat, Gotham wouldn't even need Arkham Asylum.
Me: Haha, yeah. That's true.
Me: Wait, Bruce Wayne was never bit by a radioactive anything.