Quote:
Originally Posted by Valiento
Even Roberta in the end thought narrators were pointless and took from the player's ability to become the character. That was one of her reasons for removing them in her later games. I can't remember any games by her that had narrators in her KQ7, Phantasmagoria, and KQ8 years.
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Yeah, but there is such a thing as over-developing a work of art. Sierra hit on a winning formula with KQ5, refined it a bit with KQ6, and then decided to reinvent the wheel just for the sake of keeping true to their "experimenting with the latest tech" roots. And then the series took a major dump and never recovered. The end. Roberta didn't know how to quit while she was ahead. Yet another reason why contacting Roberta was such an empty gesture.