Originally Posted by caeska
Don't forget that the talk icon also has a unique response for almost all those objects again.
Not in KQ5 on that first screen, except with Cedric. And then I forgot to try "talk" when I looked at KQ6 yesterday. But, yeah, definitely. I like having "talk" separate, because sometimes (or always, actually) you want to "eye" somebody before talking to them. And there have been occasions -- not necessarily in KQ; I can't recall the specific instances -- where using "hand" (or something like "push"/"pull" in Lucasarts' nomenclature) on a character is needed to solve a puzzle. Added complexity.