Since when has a puzzle solved not in the way the original designers intended resulted in a dead end?
I agree with your second paragraph, though. That's a more interesting approach and much more realistic in this century of "adventure" gamers. Make the alternative more difficult AND score less points and/or result in a not-so-perfect ending somehow. Either way, I still think there should be punishment, though.
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Originally Posted by TomPravetz
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
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