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Old 07/06/2011, 12:35 pm   #22
chucklas
Quester for Infamy
 
Join Date: Sep 2010
Posts: 134
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In the large majority of cases, if you hit a dead end you would not have to go back too far to overcome the problem before you were aware that a mistake had been made. I get not wanting to play everything over. That is why it is important to save often. This is a huge reason why I personally do not like auto saves and retries. In order for them to work, you can never have a dead end. To me, saving the game is part of playing the game, but this discussion has been had many times already. At the end of the day, I don't want the game to be changed because it doesn't fit the traditional tell tale style. I would much rather them be true to the game, but the is very little chance of this actually happening. I agree with multiple solutions to puzzles. This was made clear in the very first KQ game. Almost every puzzle had multiple solutions, and if you wanted to obtain a max score, you had to solve the puzzles in the "most honorable" way.
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