I'm not sure but I thought there were some dead ends in kq6 too. One being if you saved in the labrinth without the the lantern,brick, hole in the wall or red scarf. I also had trouble in the shorter ending if you entered the castle and had no wind up nightgale or mint for the genie. You can also forget the gauntlet, talking to the ghost mom or grabbing the old coins before coins for Cheron in the land of the dead (although I forgot if the Druid mentions some clues to either of those). Sierra trained me to save multiple games so I didn't have to restart the whole game.
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