So are you talking about something along the lines of the IQ (Indy Quotient) system in the two Indy Graphical Adventures (especially in Fate of Atlantis)? That gives you a score for various actions and choices based on more intelligent approach, neutral approach, or more action approach to solving puzzles?
There was no 'perfect' score essentially, just different ways to get to the end.
Or maybe something along the lines of the light/darkness meters in many of the Bioware games (but in this case, it wouldn't lead to evil or good endings?). So it gives the player an indication which direction their puzzle solving choices are going, but there is no right or wrong way to play the game?
Granted that might go against the grain where the older KQ games punished you for making poor/negative choices, as opposed the more rightous choices.
Personally I'd rather have the old school point system for nostalgia sake, its very Sierra, very King's Quest.
I can't put my finger on it exactly, but the lack of a point system (the replacement with the progress bar was a poor substitute) was one of several things left out of/changed by KQ7, that made it feel more detached from the previous games to me.
Last edited by BagginsKQ; 07/10/2011 at 08:28 pm.