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Old 08/15/2011, 04:07 am   #101
tbm1986
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Location: Guernsey, Channel Islands, Britain
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Quote:
Originally Posted by ShaggE View Post
^ Ugh, yes. Kudos RL is infuriating because it could have been so amazing. At least it's not as incredibly depressing as the first Kudos. (something about the way it presents life is just unbearable to me)
I think technically if Kudos can (very poorly) emulate The Sims without copyright issues, then another company (Ubisoft?) can take the good ideas out of KRL and make a great game out of it that lives up to the potential the original had.

I've been thinking for a while now about making a music festival game in Game Maker (not the most ideal game engine to use because it's not suited to simulator games but it's cheap) where you act as CFO and band booker (and initially COO until you hold big enough events to warrant hiring someone to do that for you). Most of the year, you see a home screen interface much like KRL and have weekly/monthly magazines to read, get fliers sent in, emails and calls from agents, etc. throughout the year, hire sites, watch gigs, receive bulletins about signings to other festivals and arena tours and negotiate deals with bands and land owners, as well as approach bands personally, do ticket launch, dates, etc and read feedback from fans. Then at the event/s you run, you have a map of the venue that has stuff happening that changes every 15 minutes (3 seconds of playing time) while the bands are on. Popup events occur, eg. band failing to turn up, riots breaking out, a guest band you can talk to backstage, that kind of thing, where you can choose a decision from a list, each having a different outcome, with probabilities of success based on certain variables.

Actually, thinking about it, it can't be terribly hard to remake KRL in Game Maker and implement features that should have been there from the beginning/expanded (it is possible to expand anyway by editting the text strings in the resource files).
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