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Could you find the screenshot or a description of this cut area, please? Never heard of it before.
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I don't know much about it, I don't even know the source of the screenshot... I think its referred to as the Celestial Realm. I would love to know more about it;
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Where did you hear this? I'm always impressed by your knowledge of the game's development history.
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It's mentioned on a fragment of notes by Roberta Willliams and in the 1996 issue of Interaction;
Will it bear such hallmarks as the Kingdom of Daventry?... Connor begins his adventure in the Kingdom of Daventry, but he doesn't stay there long. Seven new lands await!... The world of King's Quest: The Mask of Eternity reaches from the sunless Underworld of the living dead through the alchemical plains of Earth, Air, Water, and Fire, into the ether of the Celestial Realm--and even to a dark mysterious island temple...
-Interaction magazine, Fall 1996.
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like Anvil of Dawn or BaK have a really nice look to them IMO.
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Both Anvil of Dawn and Betrayal of Krondor are 2D sprite based games with 3D maps.
They have more in common with the graphical style of Doom.
Actually I find myself able to play Doom, without it feeling as 'aged'. Mainly because the sprites are handpainted 2D. They don't have the 'blockiness' of early 3D model based games. So they are actual artwork.
Having a mix of 2D and 3D objects isn't so nice though. Tomb Raider can look very dated with its mix of 3D enemies, and 2D sprite based background elements.
One of the improvements in Mask was the the fact that all trees, plants etc, in the game are 3D. She did away with 2D sprites. So it has visual consistency.
If she ahd made the game in 1993 for example as 2D on 3D map, it might have still stood on its own, since the style would have been consistent.