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Old 09/12/2011, 02:04 pm   #36
Cez
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Join Date: Feb 2009
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Quote:
Originally Posted by Blackthorne519 View Post
Constructive criticism? Rein yourselves in a bit. Show some restraint in writing. What you leave out is often more important than what you leave in. Brevity is the soul of wit. That's honest, constructive criticism.

You've got a beautiful looking game, with wonderful sound and music - but the storytelling leaves something to be desired. The plot elements are interesting, but the execution is overly self-indulgent.

Bt
Duly noted.

Looking at it now, I actually think our cutscene material is very strong, while our conversations with characters/narrations could use a lot of editing. But you know what they say about hindsight, right? I was too in love with my prose, that's very true.

The conversations needed an editing pass that they never got, mainly because we were scrambling to finish the script in time for when recordings started. So, Katie did a great job, but only in fixing my broken English --since it's not my native tongue and back then, it was very broken.

With narrations, we took the wrong turn when the demo feedback requested for more. I think we had the right amount back then, as we never received this type of feedback then. And then I unleashed a self-indulgent beast I should have never released.

Regardless, I think we have a strong storyline. I also think that thanks to the feedback, we've managed to make the new elements that we've included in every episode very strong and fans favorite, because we've now dedicated the time to write the right amount of text and take our time to properly edit stuff --noted by sections like the brevity of the tower narrations, or the conversations with Lt Shorty, or even the ending cutscene to Episode 3, all which have received good amount of feedback as they were edited and re-edited and touched and re-touched until they felt right.

Episode 5 was fully written taking all the feedback in consideration. The flowery prose is still there, but only used when necessary to keep up with the story tone. Gone are the long, long narrations except in few cases, where, again, the story demands more detail. And gone are also the unnecessary conversations --helped by the notion that Episode 5 is very desolate.

So we do appreciate the feedback. It has helped immensely to make every episode better and better. Episode 3 has received a lot of praise and it's because we listened to this feedback, and we'll continue to listen as we go, but there are also things we cannot change at this point without having to cause a major rework. There's also the fact that the story's tone, for what The Silver Lining is, is also one we are extremely happy with, and that is something that may not be everyone's cup of tea.

Thanks and sorry for the long email
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