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Old 11/16/2011, 05:32 pm   #22
Chyron8472
Killer Walrus
 
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Join Date: Jan 2010
Location: Tulsa, OK, USA
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I'm not saying that TTG should go for a KQ7 style. I was citing only the way in which KQ7 (sort of) overcomes the exploration problem caused by chapter breaks in how it allows for free roaming of almost all areas in Chapter 5 once you obtain Count Tsepish's flute.

KQ7 is not my favorite game, but it is not my least favorite. My least favorite goes to KQ5 for horrid voice acting and nonsensical puzzle design. No matter KQ7's flaws in its animation, limited interface, and the ability to start a brand new game at any chapter (which I really don't like), these don't bother me nearly as much as the puzzle design and voices of KQ5.

My most favorite goes to KQ6 for an interesting story, great voice work, and interesting puzzles that make sense.

I will say that I also want a narrator, multiple interaction options (ie. walk; look; taste/talk; use), and restore/restart/quit on death. KQ5 and 6 both have these, and I like it, but KQ5's puzzles and voice work are so bad in my opinion that these things don't make up for it when comparing KQ5 to KQ7.

EDIT: And as I said previously, KQ3 and 5 don't quite have free roaming between areas--they just have very large areas to explore at the start of the game (what one could consider as Chapter 1)--but they don't have chapter breaks nor separate executables like TTG's games have, so it's not as obvious the feeling that you're barred from returning to the previous area for the rest of the game.

Last edited by Chyron8472; 11/17/2011 at 08:41 am.
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