Quote:
Originally Posted by T002Tyrant
No artist charge to put the detail per polygon, the more polygons the more detail. More detail, more money...Which is why an Australian company is working on cloud point processing for graphics instead of polygons!
http://www.youtube.com/watch?v=00gAbgBu8R4
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Actually, "polygon budgets" have little to do with money. Unlike film, games are made to run with the lowest possible hardware settings in mind in order to increase accessibility. The models are intentionally made lower detail so that the game can run smoothly. This is true with all game companies.