View Single Post
Old 11/17/2011, 10:04 am   #15
TonsOfChocobo
Junior Member
 
Join Date: Apr 2011
Posts: 16
Default

Quote:
Originally Posted by T002Tyrant View Post
No artist charge to put the detail per polygon, the more polygons the more detail. More detail, more money...Which is why an Australian company is working on cloud point processing for graphics instead of polygons!

http://www.youtube.com/watch?v=00gAbgBu8R4
Actually, "polygon budgets" have little to do with money. Unlike film, games are made to run with the lowest possible hardware settings in mind in order to increase accessibility. The models are intentionally made lower detail so that the game can run smoothly. This is true with all game companies.
TonsOfChocobo is offline   Reply With Quote