I kinda enjoyed parts of the "game".
But it really is a dumbed version of Heavy Rain.
In Heavy Rain, you do can walk around, you CAN make choices during the action sequences, the dialogs, and the simple way to act around with items.
Death in Heavy Rain are not possible in the beginning of the game, but half way through. That allows for the story to keep going WITH a main character dying. Which is pretty incredible because it allows the death to actually matter, and to have an impact and consequence.
Worst, in JP, you can play as different characters but... not when you want to. Which means that you're forced, to play the character you hate over the one you like, resulting in the one you like actually dying ... That's frustrating to say the least.
I understand there needs to be a final "way" to handle the characters, but that felt forced and in the end there truly felt like there was no control whatsoever, weither it is on the story, dialogs, or action.
As for the story, while I agree there was pretty good moments...
In the end, all I can recall is are the clichés. I mean, Yoder's fate was probably the worst ever. I mean I couldn't believe how bad that was, especially after the smart way they handled him a little before that...
I loved Episode 2. I don't know why.
But the rest really felt like it tried to copy Heavy Rain, without having all the subtleties that actually made it a decent GAMING experience. Which was CONTRLOL and CHOICES. :/
Also, it doesn't quite follow graphically. But I don't mind. Even if they could make an effort on the animation.
I didn't like the ending, there was like... no conclusion ...