Quote:
Originally Posted by jpark_08
Characters:
I'm shocked with all the love the characters are getting, not one of them is original or well written. Each one of them is a walking cliche. From the soldier with a troubled past seeking redemption, to the mad scientist or rebellious teen with daddy isssue. It's all very predictable and superficial.
(It also didn't help that Telltale doesn't define half these characters until the very end of the game.)
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Let me stop you right there. Both the characters in the game and the characters in the film are walking cliches. Look at Nedry--fat nerd programmer. Look at Hammond--Andrew Carnegie-esque genial billionaire. Some character developments were cliche (the stern Grant's hardened sensibilities about children are changed when he is thrust into a situation where he has to protect children) and some character developments were even preposterous (suddenly, this kid knows how to manipulate a UNIX system and save the lives of all).
Point being, I think the developers were intentionally trying to hit on the notes of the original film, with its cliche characters and silly triumph-over-the-odds revelations. While you can say that the characters were cliche, you cannot deny the fact that all of the characters in the game were on the island purposefully. While I'm kind of an apologist for the game, I do feel that some of the dialogue was overly campy and grating to hear. But that does not change my opinion of the effectiveness of the game's characters.
This goes to say nothing of the gameplay, which could have been so much more, but alas, the game is released, and there is nothing we as gamers can do about it now, short of complaining, which is an effort in futility. I enjoyed the game for what it was: an interactive Jurassic Park film for fans of the original.