Quote:
Originally Posted by Merlynn
In the end,you'd want non-skill oriented means to stop bad guys. For example,you could just shoot a hostage taker with a well placed head shot. Or you could use the megaphone and try to talk him down or out right bamboozle him. I think the idea has merit. 
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This is the part of this idea I really have a problem with. See, if you notice in most open-world "solve this problem how ever you want" games, you've got a character that's basically designed to be molded into whatever you want him to be. That way, no matter how you want to play the game, it doesn't seem out of character, since your play style is the main thing defining the character. Want to shoot that guy? Go for it! Decided to spare him? No problem.
When you start giving people a ton of options in a game like Sam & Max, where the main characters are so heavily established, you run the risk of them doing some really out-of-character things, which makes the game just feel off. I'm not saying it's not possible to make it work, but it seems to me like it could end in disaster for the personalities of these characters we know and love.
That said, I've long wanted to see an open world game that made use of the standard "use this on this" adventure formula. I just think perhaps it's best left to a new franchise.