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Old 12/05/2011, 01:32 am   #23
Olaus Petrus
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Join Date: Jun 2009
Posts: 494
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Quote:
Originally Posted by Kisai View Post
The interface design we have to work against now is the touch, and natural interface (Kinect), and motion controls (wiimote, acceleration, gyroscopes, etc) So if you want to design a game now, you have to think about how to make it work with all of these input types.
The thing is that I'm not certain it's possible to design games which work well with all sorts of different controllers. I have played many PC versions of games which were first designed to consoles and often these games have abysmal control schemes, because what works well with consoles works very badly with keyboard and mouse. Only console I own is NES, but I have played many games with my friend's Wii and I just can't figure out any reasonable way these games could work with PC. In similar manner many PC games have control schemes which can't really be converted to work with Wii remote.
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