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Old 12/20/2011, 11:47 pm   #49
Lunarjax
Junior Member
 
Join Date: Dec 2011
Location: Jacksonville, Florida, United States
Posts: 2
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One of the main aspects of a "Zombie Apocalypse" that to date other zombie games have completely ignored is the whole survival aspect. This is something that is really a focus in not only "The Walking Dead Comic" but also "The Walking Dead TV Series". When I say survival I mean having to forage or farm for food. Having to macgyver an old car, belts and batteries to provide limited power for your camp. Building or establishing safe fortifications that visually progress over time as you begin to slowly restore a sense of humanity. Even something as simple as string out little fish lines/nets to collect fish in a local stream.

I would really like to for once see a Zombie game that has a complete explore-able landscape. If you come across a neighborhood you should be able to go door to door clearing each house and scavenging for supplies. I hope to not see a forced path that the player must follow. (i.e. Enter house A - Pass through to backyard - Crawl through small hole in fence to House B - so on...) While 50 other houses are unreachable. More of a Morrowind/Oblivion/Slyrim style adventure across a massive landscape style Zombie game would take the market by storm.

Zombies it what drew us to "The Walking Dead Series" but the characters and the story-line is what held us captivated. Holding on to every moment, excited but yet fearful at what would happen next. The way that some people break down during the crisis but others rise above and the intricate way that the survivors interact and form bonds with one another. These are things that are very important to me when it comes to holding my attention when it comes to dialog in a game.

So I guess some good questions for you would be...

1) How much thought have you guys given to the human elements of survival as well as trying to restore some of the comforts of past society?

2) Can you comment on any aspects of scavenging or exploration that we may see in the game?

3) Is a large open ended world something that your development team is striving for or is that simply out of the question at this point?

4) Will you (the player) be able to even form a group of survivors or is this the story of more of a drifter/loner type character?

5) If you are moving with a group of survivors... Will you progress from one camp to another? (i.e. In the series they move from the camp (Rock Quarry) on the outskirts of Atlanta to Hershel's Farm to The Prison) Can we expect a similar type of progression? Like will you have the ability to choose your next location? (Example: We decide the farm we are staying at is just to dangerous to defend but during our explorations we found a way into a mostly secured bank but there is also that Apartment Building that will be harder to secure but is located right next to a Wal-Mart for easy scavenging.)

6) How much do you plan on focusing on the characters story's and interaction with each other? I want to know who they have lost, what they have been through up to this point and a sense of importance if I was to loose this person from my group.

Thank you for your time and for jumping onto such an exciting title as The Walking Dead!!

-Lunarjax

Last edited by Lunarjax; 12/20/2011 at 11:49 pm.
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