Originally Posted by Lambonius
We do offer both options in SQ2VGA. You can thank me for that, actually--I'm the one who initially brought up making them time out after the spoken line finished.
I imagine we will include both options in any of our future games, too.
In KQ6, if speech and text were both turned on, each text box timed out shortly after the corresponding speech ended. If speech was turned off, then the text box would remain until a mouse button or key press was made. I imagine KQ5 is the same.
IA should follow suit in their KQ games.