Quote:
Originally Posted by Lambonius
We do offer both options in SQ2VGA. You can thank me for that, actually--I'm the one who initially brought up making them time out after the spoken line finished.
I imagine we will include both options in any of our future games, too.
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In KQ6, if speech and text were both turned on, each text box timed out shortly after the corresponding speech ended. If speech was turned off, then the text box would remain until a mouse button or key press was made. I imagine KQ5 is the same.
IA should follow suit in their KQ games.