Originally Posted by mjc0961
People actually read that wall of crap? I couldn't get any farther than this gem:
Oh dear, how dare a solution to a puzzle be straight forward? Logic and common sense are not allowed in point and click adventure games. Everything must be so off the wall and nonsensical that you spend hours rubbing everything in your inventory with every possible point of interaction until something works, because there's absolutely no way to apply any kind of rational logic to it. If every single puzzle in every game was as completely nonsensical as stopping Whizzer's Cider of Knowledge plan in episode 5 of Sam & Max Beyond Time and Space*, they wouldn't be any fun to play. It'd just be a bunch of frustrating rounds of clicking everything over and over until someone figured it out and wrote a guide so everyone else could get through.
Honestly, if that's the kind of extremely pointless nitpicking that guy wants to bring to the table, I'm not even going to be bothered to read the rest and I'm probably not going to be too bothered to concern myself with the thoughts of anyone who takes that rant seriously.
*You want to stop Whizzer from getting people to repeat the original sin of eating the fruit from the tree of knowledge. Stopping him requires taking a bottle of his cider made from that fruit and pouring it in a cooler so people drink it, thus making all those people repeat the original sin, even though you're meant to stop people from drinking it. How in the hell does that make ANY sense?!
I think you're defending your point without standing on a basis of argument. Everything you say in this post makes me inclined that you don't know how to play an "adventure" game, which isn't all that bad, and you don't know how to empathize with an adventure gamer, which isn't also really all that bad. What's bad is you're in heated controversy, implying what you say is true.
I like my game to challenge my mind. I don't know how you play your games but I don't check walkthroughs. I do get stuck, many often in fact, but the part of the fun is to solve the issue after looking at the issue in every angle imaginable. Compared to that, if your adventure game's highlight puzzle is about USE TIRE IRON WITH TIRE, I don't think even you can defend this. As an adventure game, BttF lacks certain aromas -which all are what experienced adventure gamers crave for. As a game that tells me a story, I also didn't like the story, but it's irrelevant as of now. Point is, your argument heavily relies on "Oh so you like adventure games like this, BUT WHY IS IT LIKE THAT ANYWAY? Huh? You're WRONG". I have no problems with people liking BttF. But it's certainly problematic that people like you completely blindfolds theirselves to the shoutings of a certain minority, desperately trying to defend that such problems do not EXIST, and doing all those with the misusage of words such as "nitpicking", "crap" and sarcastic blabbery.
If you've read that post a little more you could see that Dashing comments on EVERY MINOR OR MAJOR DETAIL THAT CAUGHT HIS EYE during his playthrough of the said episode, meaning, I don't think he left out a single element of the episode the episode wanted to "give" you, and he didn't simply like them as well. I think it contradicts heavily with the definition of nitpicking.