I'll give you that. I love the adventure games of old to death, but the insane leaps of logic some puzzles required could be annoying.
Still, adventure games don't have to be like that. Telltale's older stuff was challenging while still having solutions that the player would be able to deduce. (The closest they've done to a true bullshit puzzle is the snail gong in Episode 202 of Sam and Max, and even then there's information that hints at the solution beforehand.)