Originally Posted by thom-22
I don't see how a couple of modestly interactive niche art-pieces based on original IP validate turning a popular film trilogy into same.
I havent related them to JP, I just wanted to make clear that it isnt a sacrilege to not focus on fun and challenging gameplay mechanics for the sake of other things. I dont like it when videogames are generally constrained to the priorities of traditional games. Same applies to Heavy Rain or Amnesia to a large extend if The Path is too niche for you.
I totally agree however that for Jurassic Park, you just want to experience things and be immersed in the JP-Universe you love, which this game definetly never achieved. Here traditional game-design would have made sense to a certain degree, and if its just some direct character-control and some exploration mixed with suspense/escape-parts and Half Life-style cutscenes, which could have been easy and not-challenging as hell but at least it would be immersive. I did put this "cinematic adventure"-concept as they call it in question since it really isnt using the medium at all, its like making a film and overload it with narrated text.
Now it should be allowed for videogames to do that when it really makes sense and when its clear from the beginning what it actually wants to be, but both were not the case for JP-TG.
I enjoyed the story though.