Originally Posted by thom-22
This isn't really unexpected, though, is it? I thought it became clear somewhere between the releases of BTTF and JP that Telltale's design philosophy calls for trivially interactive content-delivery systems. I don't see them ever making another adventure game except possibly with properties that have a history as adventure games, and even then I'm not sure what to expect.
I happen to be a walking dead fan as well, and I would simply rather read a side story or watch the TV show over guiding some character around a world without "many barriers" (ie: challenge).
They are getting into rats nest by tackling these properties that have cult followings. From JP, to BttF, to Walking Dead, and KQ - what I simply don't get is who they are targeting with these games? How many people are going to play a walking dead game that aren't fans of the series? To the average person it would simply appear to be another zombie game. And both BttF and JP rely on nostalgia from the series to carry them - as neither have any recent movies to highlight the series with a new crowd.
Finally, KQ is very specific property. If you don't design it with the original fans in mind, then who the hell do they expect to play it?