I guess it's just like, don't you agree to give up some control when you decide to make a video game instead of a film or a novel? If you allow your players to decide what sort of person they want their character to be, shouldn't that choice be reflected in some way even in the non-interactive portions of the game?
Also, the Chuck Jordan point I was making was more of an aside
"I think it's the idea that counts, not the actual method. As long as you set out to cause a horrible death through insects eating the person, you're good." - apenpaap