Join Date: Jun 2010
Location: In my building
Originally Posted by Datadog
LOVED that ending.
Actually, that ending seemed like something they'd do in a parody of "Back of the Future," but if you guys could actually make a sensible story out of what I just saw in the last two minutes before credits, I'd be behind you 100%.
The rest of the game was really fun and very well done. The closing chase, especially.
My chief complaint is that these last three episodes all feel mismanaged in terms of pacing. Where episode 4 begins is where episode 3 should have ended, and where episode 5 begins is where episode 4 should have ended. I sometimes like cliffhangers, but I much more enjoy the feeling of a complete plot per episode. "Citizen Brown" should have been all 1986, "Double Visions" should have been all 1931 Expo, and "OUTATIME" should have been all chase (and include a trip into the future as the synopsis had been promising for months.)
My other complaint is difficulty blah blah blah linearity blah blah blah - just go back to the old formula already. Opening puzzle, three puzzles, mid-game puzzle, three puzzles, ending puzzle. It was formulaic but it felt so much more rewarding. Want it back now.
Third complaint: do serious beta-testing next time. The fact that doing the "Dirt on Edna" puzzle first can break the game in the glass house was ridiculous. Especially since Edna's puzzle can be easily solved first.
End of complaints:
You people did an amazing job of recapturing the magic of "Back to the Future." All the twists, turns, and awkward reveals are there, and you even eventually escaped the fan-service long enough to bring some new elements into the franchise.
The music was exceptionally good this time around. Something about it felt familiar, yet new. Maybe it was new music, or maybe it was just put into a new context. Either way, I felt something listening to it.
The voice acting was fantastic as usual. Michael J Fox was an awesome addition to the episode. Somehow after waiting two months, I found myself particularly attached to these characters. Within the first couple minutes, I was already excited to see what Artie was up to this time (he was sitting behind a table. Good for him!)
Beautiful work on the cinematics. The composition, the placement, the direction - I can see where all the real work went into.
If I could request anything for a later "Back to the Future" game that I was really hoping for from Telltale, it's this: I want to use time travel to solve puzzles. Just like in "Day of the Tentacle" or "ChronoTrigger," give me multiple time periods that I can jump back and forth to so I can play with the space-time continuum. Hopefully this will become more feasible in the second season.
the whole dirt on edna puzzle should have been made impossible to do, disabling the house of the future so you can't get the plant should have been done, its silly to let you do one thing so you run into a bug, which is what i did the first time i played it
You thought you was reading something important but what you are actually, positively, reading is my signature, and i bet your still reading it, now stop, go to bed, do something, stop stalking me
On another note, why are you still reading this post, did i not tell you to go to bed, shoo, like i was saying earlier, this is a signature, nothing important none of your business, feel better now?why did you look at this, it was hidden for crying out loud