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Old 04/26/2012, 08:14 am   #18
vagrantart
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Join Date: Apr 2012
Location: scotland
Posts: 30
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I think Unity engines more flexible than most engines to some extent,certainly you can learn a wider variety of stuff for it that in Cryengine would take a longer too discover.I was trying cryengine3 the other night but even on low settings it runs slow on my laptop, there's no doubt it would be better suited for a JP project ,whenever I can upgrade to a good pc maybe I will try importing my models.You can see in most of my screenshots I've had to be careful about how many plants there are but this will increase as i optimize and test.
The AI I genuinely think can be achieved,the question is how advanced it will be,I will be starting with a simple script and handful of animations and hopefully work from there.Once the basics are in I think randomised animations will be a lot easier and features like the Trex attack only being triggered by movement shouldn't be too difficult.
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