An attempt to help people understand why the choices in game are limited
I have noticed quite a few people are upset because they want more choices in the game. I understand the frustration of, “Why can’t I do this instead of only that?” I would like to try to explain a little as to why this is. Most of the following is opinion and speculation, but also with some understanding in the mechanics of writing and programming.
When building something in the magnitude of our newly beloved game, there must be limitations. The creators cannot build for every eventuality. The writing alone would take forever, and fill millions of pages. To put it mildly, to even make the attempt would be ludicrous.
The programming would be even worse. To allow for branching of the game in most cases, it is not as simple as adding or changing one line of code. Many times it includes complete new sections. Then to have those differences reflected as the game progresses, requires all that additional code in every place it would come into play. Can you see where this is going? Think of the Ripple Effect. It starts as a little ripple here, but as it gets farther away, it becomes bigger and bigger.
I am certain, when they began the process of creating this game; they had ideas for it flowing out of every pore. They wanted to include everything they possibly could. That is when the limitations kill things. So they have to decide where they must “trim the fat”, and where they can expand.
They look at every situation and decide the best ones to add meat to. Some are obvious choices and others not so much. There are some that may have room for expansion, but because most people would choose a particular path, it is decided to only create that path. Decisions like that help to keep things manageable without too much sacrifice.
Let me give a hypothetical example without giving away any spoilers. Let’s use the early scene of Lee and the newly-turned-zombie cop. (I saw this mentioned in another thread, which is what gave me the idea to write this. No disrespect is intended to the original post writer.)
Imagine, if you will, a room full of writers and programmers, all around a large table. The table is covered with papers, writing utensils, half-empty cups, and half-eaten donuts. This is how I see it happening…
“What can Lee do with the cop crawling after him to kill him?”
“What would most people do?”
“Well, they were just in a cop car. There must be a gun nearby, right?”
“Hell, yeah, shoot the sum-bitch. That’s what I’d do.”
“Hehe. That’s what most people would do.”
“Exactly, but where is it?”
“What about a pistol on his hip?”
“Good. What else?”
“There’s a shotgun in the car. Almost every cop car has a shotgun in that bracket in the front seat.”
“Hmmm. What if it was thrown from the car during the wreck?”
“The cop might have grabbed it to defend himself.”
“Perhaps, but either way, I like the shotgun over the pistol. Shotguns are better equipped for blowing heads off dead cops, and it gives good shock value to the initial kill scene.”
“Do we want to give them a shotgun right out of the gate? They might seem a bit too over-equipped for the start of the game.”
“How about we only give them one shot?”
“He could use it as a club.”
“We want shock value here, and most people will want to shoot him, not club him over the head. That will come later.”
You can perhaps see where this is heading.
Hopefully more will understand now why we do not get to do everything we may have wanted during the game. I feel we are given quite a few choices for a two hour game, with much more to come. The price is certainly nothing to complain about.
Fantastic job, Telltale! I applaud you and can’t wait for the next episode! *Clap,clap,clap!*
"We will never be an advanced civilization as long as rain showers can delay the launching of a space rocket." ~George Carlin
I am neither in TTG's employ, nor a forum moderator. I am just a regular member like anyone else, and my opinions are my own.
However, I do tend to be very vocal about those opinions. Get over it.