Quote:
Originally Posted by Farlander
There's a difference, though. Back to the Future, Jurassic Park and the Walking Dead are all based on pretty well-known and wide-spread IPs, so they're trying to get as wide audience as possible. Monkey Island is a very niche IP, and there's no need to oversimplify things there... and you can't really make it much more wide-spread even if you make the game play itself.
So, even though I'm unhappy with BttF/JP myself (haven't played WD so can't say anything about it), I think it's a bit too early to discard TellTale as classic adventure game developers. Let's wait until King's Quest is released.
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All true, however The Devil's Playhouse was arguably the beginning of the downward trail of Telltale putting difficulty on the shelf and that's not a well-known and wide-spread IPs trying to reach as wide audience as possible. It took a huge step back in both difficulty and interactivity from seasons 1 and 2 and used strong story and presentation to hide its lack of gameplay depth.
I'd love for nothing more than to see Telltale turn it around and create the King's Quest game that adventure game fans have been waiting for for over a decade but I'd be lying if I said I wasn't getting more cynical with every new game they release.
It's getting to the point where these shallow games are not an anomaly, but the pattern. That more than anything is what has me worried.