I always found the positionality of the 3-D Adventure Games a bit annoying -- there were always times when we had to be "close enough" to something for the animation to work, whereas in the text days we could just type OPEN DOOR without having to place Sir Graham's feet in exactly the right spot.
But I'd completely missed that the descriptions actually varied as well! Maybe everyone realized this was A) potentially annoying/confusing to players and B) a lot of extra writing, and so changed to the "you can see everything in the room" model.
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