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Old 05/23/2012, 10:50 pm   #71
thom-22
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The thing that really jumps out at me about the article is that it is yet another missed opportunity to reach out to the fans. (And I'm not talking about providing details on the actual game; more on that below.) Even before they announced KQ, since widespread discontent with BTTF first surfaced, Telltale has never reached out to the segment of their customer base who are put off by their "here are some things to click on while we tell you a story" style of adventure gaming.

Failing to make any attempts to win dissatisfied fans back is an exceedingly unusual thing for a company to do unless they're perfectly fine with throwing them over. That's the message I've gotten from Telltale for a year-and-a-half now, so I really shouldn't be surprised at this latest interview.

Quote:
Originally Posted by Lambonius View Post
... that whole first section, where they asked him about adventure games and innovation, seems just filled with passive aggressive arrogance. "I wish Ron and Tim were doing something new," etc., etc.
Of course they wish Ron and Tim were doing something new, because that would validate their own approach to adventure game design. Instead, all of the excitement with the DFA and the Sierra designers making new games (and let's not forget Tex Murphy) is a repudiation of where Telltale has taken the genre, and that self-serving sentence Lamb quoted tells me they damn well know it.

Quote:
Originally Posted by puzzlebox View Post
We didn't hear anything much about The Walking Dead while BTTF and Jurassic Park were going on, but hey look - there's a game now. The lack of info is just down to where KQ falls on their release timeline.
No, we didn't hear anything much about the game itself but we certainly saw efforts to engage the fans. Go to Telltale's blog and use The Walking Dead tag. Keep clicking the "Older Blogs" link till close to the end. You'll find that within a few months of announcement Telltale had a Twitter page for TWD. There is at least one piece of concept art 10 months before release. They were hyping the game at E3 and reaching out to fans at ComicCon long before the game came out and even before Jurassic Park's release. Where is the equivalent effort for King's Quest? If they had a web page and some marketing art for TWD at the time of announcement, shouldn't they have some for KQ by now?
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