Originally Posted by Lambonius
I resent the implication that only "hardcore" fans liked the unique features of Sierra style adventure games. There are plenty of of adventure game fans (enough to pledge hundreds of thousands of dollars to those kickstarters) who aren't so hardcore that they would, say, devote years of their lives to creating faithful point-and-click VGA-style remakes of 16 color parser games.
It's not a matter of being a "hardcore" fan of Sierra style adventure games. It's simply being a fan of GOOD point and click adventure games, in any style.
Telltale simply doesn't make good point and click adventure games anymore. Period.
I would have to agree with this. It's not only hardcore fans. Sierra was indeed unique, and I too have a BIG soft spot for the VGA era Sierra games. In truth, Sierra's adventure games are really the ONLY adventure games I like, except for LA's Indy games and Myst. I tried but could never get into other adventure games.
Sierra had an awesome interface, an awesome way of presenting the story and game, the puzzles, etc--No adventure game I've ever played has lived up to Sierra's standard. I
I guess if I were to re-evaluate why I've been so open minded about TT's KQ is because I don't want KQ to stay dead. I love it, and I'm very open minded, so long as a game retains the spirit and atmosphere of the series or retains the magic in some way--even if in a meager way--I'd support it. I guess I'm starved for KQ, who knows?
I've always been very flexible in terms of game formats--I loved KQ7 and KQ8 which strayed from the VGA era formula greatly. And I also do have a liking for the "interactive movie" kind of adventure game--I loved Phantas. To be honest, I love the idea of a KQ game in the interactive movie format (I don't mean live action, but the interactive movie feel) of Phantas so long as it retained the spirit--if it didn't go too dark. My big gripe with BTTF for example was that the world seemed too limited and too repetitive and that the game held you by the hand and that there was too much focus on characters instead of exploration. But the format itself--an interactive movie--could work with KQ, if done right, if the world was still large and interactive, if it was challenging, etc.