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Old 05/25/2012, 04:35 pm   #34
thom-22
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Originally Posted by Jennifer View Post
Nothing I said was untrue though
I didn't say it was untrue, I said it was over-generalized and inconsequential.

Quote:
Originally Posted by Jennifer View Post
Telltale hasn't released a game based on an adventure property since 2010, so we have to base our expectations on that release
No, we don't have to do that. I mean, you can if you want to, but you can't tell me I can't take into account Telltale's statements about game design and their lack of even the mildest affirmation that they intend to modify their current design principles for KQ when I express concerns about its prospects.

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Originally Posted by Jennifer View Post
It may not have been said explicitly, but it turned out to be referring just to the game play of Jurassic Park. There is walking around and exploring in The Walking Dead.
Oh, FFS. Way to miss the forest for the trees. The walking thing was merely an example of how they have transitioned away from the fundamentals of adventure gaming. Of course they made some changes to the approach used in a game that was trashed from here to kingdom come by a huge majority of reviewers. But the basic structure of TWD is the same as JP: exceedingly linear gameworld, little exploration beyond the immediate environment, mundane tasks and simplistic, self-contained puzzles masquerading as gameplay. (I admit that I have not played TWD, but I am taking my information from credible sources, ie. players who are NOT fanboys/girls of Telltale.) It simply doesn't wash as evidence that Telltale is likely to do a complete 180° and give us a KQ that measures up to the originals in terms of meaningful exploration and interactive and puzzle-solving complexity.

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Originally Posted by Jennifer View Post
The biggest point I was trying to make was about Dan Connors realizing that Back to the Future is a different category than Sam & Max and Monkey Island. This is a very good thing. Before that, I was worried too that they would carry the casual gameplay to King's Quest and any future adventure based property. The fact they know that Back to the Future is not a traditional adventure game is a load off my mind.
I'm sorry, but I find that laughable. Acknowledging that his fans see the obvious distinctions among their existing games produced by their own changes in approach to design is a far cry from saying he actually cares about making games using the previous approach.
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