Originally Posted by BagginsKQ
You call III a good story, and condemn 4?
Seriously... There isn't much story in III, even if you count the manual... I suppose it picks up once you see the oracle..., and talk to the gnome, and Rosella... Who fills on on some backstory... Of course 'listen in' on the animals who also make up most of the game's backstory... But general interaction was simply a mish mash of fairy tales really... Just like the previous two.
But KQ4 actually has probably one of the most detailed scripts in the entire series, and definable characters with actual motives in the land for the most part... The villain actually has quite a bit of dialogue (manannan didn't do much except leer at you and punish you), plus the 'saving your father' and "genesta" plotline brought alot of urgency to the game.
KQ4 is probably among the best of the games. It has a pretty much coherent story which is neither too simple nor too overly complex; It has a great structure with two interwined storylines, the sense of urgency you mentioned (as well as a sense of foreboding/horror in the night segments). It's a well put together game with a good level of depth, especially for the genre and for 1988.