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And still the first Mario game didn't set up deathtraps that you cannot avoid if you don't know about them.
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Mario is a different kind of platformer. And, I already mentioned that the deathtraps are designed rather well - you don't see them coming, but after you die, you still get the sense of 'Oh, that makes sense, I should've seen that', because there ARE hints... you just don't know that they're hints and foreshadowing, but how would you know if you don't die from deathtraps? In fact, I would say that deathtraps from the get go actually teach you to notice them more frequently and be more mindful of the surroundings.