Perhaps it's because so many have submitted this same opinion on "adult-ifying" King's Quest without any real solid backing arguments that it's easy to get fed up with it after so long? I mean honestly, it's not worth having a real conversation, or worth submitting your opinion, if you don't fully understand your own reasons for your opinion other than "I want it", or you don't fully understand where the opposing argument is deriving their reasoning from, no matter how hard they delicately and carefully try to portray it. It's not bullying. It's frustration with the same old thing that is still, after all this time and all these people who have brought it up, without any substance. I haven't seen Lamb or Bt talk down to anybody. Ever. It's moreso been calling people out on their lackluster logic for their opinions.
No opinion is wrong, but if you're going to try to convince others of it you need to have something more than "King's Quest was for kids". No, it wasn't. That's a fact. Or "Making King's Quest modern by making it gritty and serious is the only direction it should go." Why is that exactly? Because that's what everybody else is doing? No. Forcing King's Quest to categorically fit into present day game development strategies is the most anti-King's Quest thing you could do.
King's Quest wasn't just a little simple series of games with colourful backgrounds and childish nuances (at least, not once it really started going around KQ3), it stood for something. It was family-oriented, yes, but it was not childish. It had far more depth than a lot of people here are giving it credit for, I think. And by submitting suggestions like making it more gritty, serious, and emotional is replacing that depth with something far more shallow, which people mistakenly take as depth.
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Originally Posted by TomPravetz
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
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