King's Quest did die. Officially. The last two official games weren't near as popular as the first six. You can disagree all you like, but the general consensus is that after KQ6, Sierra really dropped the ball with King's Quest. At least from what I've seen. Sierra upped the ante while dumbing down the interface, yes. Regardless, the series went downhill no matter which way you want to twist it. And not because any group of fans were stuck in the past with a certain visual style. No way. There were fans that disliked the SCI1 approach altogether and wanted to keep the parser and EGA graphics. These people were calling P&C and 256 colours evil. Rather, I believe it was because they dumbed down too much of the game mechanics. But even with as much as KQ was dumbed down interface-wise, its focus was never on story so much as gameplay. Always. Puzzles were at the forefront of the games' presentations. Every time. Even MOE with all its combat had puzzles.
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Originally Posted by TomPravetz
This is the internet and you made a typo. Therefore, I won this argument. My opinion is now fact.
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Last edited by MusicallyInspired; 07/02/2012 at 01:14 pm.
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