Quote:
|
King's Quest has pretty much always been fantasy.
|
Technically "fairy tales", "myths", "literary classics" ("horror" was sometimes an inspiration), and 'legends" with a few 'legendary epics' thrown in. These are subcategories under 'fantasy' but are a might more specific.
Quote:
|
But even KQ6, while being influenced by Arabian mythology and atmosphere is still very classic fantasy.
|
To be perfectly honest Arabian mythology only had some minor influence on one island in KQ6, Isle of the Crown (even there it was fairly marginal).
Every other island was based on a number of things including sort of pseudo-French motif on the Isle of the Beast, the Greco-Roman/Cretian on the Isle of Sacred Mountain... Alice and Wonderland for the Isle of Wonder... 18th century romantic concept of 'druidic culture' on the Isle of Mists... Realm of the Dead is a combination of few different sources, but relies more on a H.R. Giger style theme.
Like I said before KQ especially the later games from KQ5 up to KQ8 rely more on a series of themed areas, based on multiple cultural influence.
KQ7 has several lands all based on different cultural themes each uniquely divided, including Meso-American in the Desert. Some Greco-Roman aspects in the Bountfiul Woods. Ooga Booga is sort of Tim Burtonesque with some Washington Irving thrown in. Falderal/Nonsense Land is more of a "Looking Glass/Wonderland or Oz" with some other influences thrown in (Chicken Little for example). Fairy Court is a bit of medieval and renaisance legends. Etc...
BTW, least you forget, KQ5's desert region is largely inspired off of Arabian Nights tales as well with a touch of Petra. The Dark Forest is motif in various fairy tales. Serenia itself is loosely central European in style.
Quote:
|
Now you're just picking at straws. I don't think any of us are saying there's no humour. In fact we're defending the fact that it has humour. They were merely stating that QFG is one of the funniest Sierra series they ever put out and that the "darkness" of QFG4 was more tounge-in-cheek than actual grit. It was still funny. Because that was its thing. It stuck to what it was known for. That's the whole point we're trying to make here.
|
You are right... Quest for Glory is about punning and joke making in nearly every line of diologue. It never really took itself serious at all.
King's Quest was quite the oposite in many ways. With the main characters and narrator often taking everything serious. While humor exists, it's not the focus of the story itself. At least the main characters tend to treat the events they are in on a serious note.