Quote:
Originally Posted by PeopleSandwich
Let's not forget that part of the appeal of this game is discussing how you approached the major decisions in the game and discussing the reasoning behind those who chose an alternative option.
If the story diverged massively you would lose a lot of that. You see a discussion about what you did in the meat locker but can't contribute as you chose not to go to the dairy and ended up doing something else etc. I'd rather the game have 1 really tight story, with tough well thought out choices and differing relationships, than several branching stories.
Not only that but the more the story branches the more you would feel the need to replay and the less ownership you would end up feeling for your own story.
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i know what you are saying about ownership because i have one save where i use my own moral compass (the save i own) but the others are based on choosing differently and having a distinct attitude (not owned as much) but isnt the point of a game with multiple choices to have multiple playthroughs?
and also the main appeal (apart from teltale, walking dead and zombies) was multiple stories that are tailored to suit my playstyles (discussing my choices never entered my mind)
also it isnt a choice if the outcome is the same, its like choosing the bullet that will kill you, you may have an interesting back story of why you choose the 3rd bullet on the left, but if they are all in perfect working condition and identical it doesn't matter which one you choose.