Originally Posted by fanganga
What I find interesting is that a lot of us make the Doug/Carley decision based on a utilitarian/survivalist consideration of who's more useful (I know I did - I chose Carley because I figured being able to reliably headshot a zombie on top of a fellow survivor was a more useful skill than reprogramming a universal remote, and forgot that Carley said Doug had saved her from the walkers earlier), and yet the dev team didn't seem to make that an option when the survivor asks how you made your choice.
Pretty much, though I wouldn't tell the person I saved that anyway. Probably wouldn't inspire trust to tell somebody you only saved them because they're a better tool than the person you let get eaten.
A much better example would be the Irene choice, particularly if you didn't give her the gun. "Why didn't you just give it to her?", "Because I wasn't about to give the only gun our group has to some nutty stranger, you really can't see how that could have gone terribly wrong for us?". Had absolutely nothing to do with morals or what have you.