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Old 07/19/2012, 12:58 am   #16
Rommel49
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Join Date: Jul 2012
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Quote:
Originally Posted by Death689God View Post
Oh yes, because, as we all know, a Zombie Grabbing at you and bumping into things isn't dangerous enough. We need them to be on FIRE for a good 5-10 mins first!
Napalm burns at a minimum temperature (from what I remember) of around 1,500 degrees F, with a high-end of a little over 2,000 F. Even ignoring the fact that it'd likely cook a zombie's brain inside the skull (water boils at what, a couple hundred degrees?), it's still going to destroy muscle tissue, ligaments, etc. which'll keep it from moving.

Considering a single air-dropped bomb effects an area of something like a few thousand yards, it's a valid point. If you're close enough to be grabbed, you screwed up and have bigger problems anyway, like being in the area of effect.

Quote:
As for whose fault it is... I think it would take a while for people to realize what's going on. I mean, yeah we have zombie media but still we'd look for every possible alternative bore saying "yep "zombies"". In the Walking Dead Universe, the Zombie Genre never made a big hit on mainstream culture, they have no idea what these things are! They might even think they can't be stopped unless they see one go down to a head shot... The Psychological Factors, along with how long it'd take to figure it all out, are probably the main cause.

Imagine, for a moment: being forced to play a type of game you've never played, from a Genre you're unfamiliar with, on a console you didn't even know existed, without a manual, controls option, or in game tutorials... Now add to it you only get one life, and if you lose it it's game over forever and you can't even tell anyone else playing what you've learned unless you meet them and have the conversation in game.

I think it's pretty obvious why The Walking Dead world went to shit.

The only infantrymen that really have a "one shot, one kill" mentality are snipers, the overwhelming majority of ammunition expended during a firefight is used for stuff like suppressive fire (i.e. just spraying rounds in the general direction of the enemy so they're more focused on trying to stay alive under cover rather than oh, trying to kill you), with zombies, you don't need to bother since they can't shoot back and won't bother trying to avoid incoming fire. You can just take aimed shots as you like, then fall back if necessary. You shouldn't be outrun by shambling zombies either (even without motor transport), and shots against the hip or legs are still going to cripple them, since those structures simply can't bear weight when shattered by having holes punched in them.

Even if we exclude heavy stuff like armor and artillery (which zombies can't do squat against) and assume just infantry, just by virtue of probability, the amount of lead thrown into the air will guarantee killed/crippled zombies even if they don't know or even consider aiming for the head... and the instant they see one go down to a head shot, that news is going out over the radio.
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